About
 Ben Turtell



Hi! My name is Benjamin Turtell and I'm a 3D Animator currently residing in Amsterdam, NL.

I have been creating 3D animations since 2006. I mainly focus on first person sequences with weapons but I can create key framed animations for full body characters as well.
I am a self taught animator, besides the odd tutorial here and there but I have never been to school for animating.

I primarily use biped rigs, but I am capable with working with CAT and IK/FK rigs as well. I am also capable of creating my own rigs and skinning meshes to them.

I love every minute that I am animating, I am very passionate about what I do. When animating I try to simulate as much realism as possible with that firearm, while still maintaining the visual beauty of holding that weapon in your hands.


RESUME upon request


Software
 Knowledge



+
 Autodesk 3DS Max
+
 Source SDK

+
 Unreal Engine 4
+
 Source Engine
+
 CryEngine


Contact
 Information



Email

ben.martin.turtell@gmail.com.com

My
 Resume



Professional Experience



New World Interactive |
Insurgency, Day of Infamy



Source engine
January 2015 - Present

Responsibilities;
+
 Rig new weapons for animating
+
 Create new first and third person animations
+
 Update existing first and third person animations
+
 Correct any issues with existing animations
+
 Work with the rest of the team to create animations that would be suitable for gameplay

http://www.newworldinteractive.com/





Amateur Experience



Cruxic Games |
 Ivan's Secrets


CryEngine 3
February 2012 - August 2013
(Discontinued)

Responsibilities;
+
 Skinning arm meshes to a rig
+
 Animating required weapons in the first person perspective
+
 Importing newly animated weapons and the required meshes into the sandbox
+
 Creating the required scripts for each weapon

http://cruxic.com/


Venom Game Labs |
 Firearms: Source


Source Engine
January 2012 - July 2013

Responsibilities;
+
 Fixing existing first person animations
+
 Re-compiling existing weapons
+
 Creating new first person weapon animations
+
 Compiling new weapons

http://firearms-source.com/


Tripmine Studios |
 Operation: Black Mesa


Source Engine
September 2010 - April 2011

Responsibilities;
+
 Skinning new arm mesh to a rig
+
 Animating required weapons in the first person perspective
+
 Importing newly animated weapons into the source engine

http://tripminestudios.com/